IGDA Summit @ Casual Connect Seattle

I’m looking forward to the next couple days in Seattle!

The IGDA Summit is about Developers helping Developers. It is a home for our development community that provides valuable professional development, actionable insight and candid discussion to elevate our craft. For the 2012 IGDA Summit, industry leaders from many disciplines have come together to produce a program with content to serve line developers, entrepreneurial developers, QA developers, freelancers, team leaders, project managers, business development executives, investors, studio directors, and all others seeking to learn from and share techniques for creating successful careers, games and businesses.

In 2012, the IGDA Summit will cover topics including: Writing, Leadership, Entrepreneurship, Advocacy, Quality Assurance and Monetization. This is an opportunity for our community to give back to our global community.

IGDA Summit @ Casual Connect Seattle

Should be good time away from the keyboard and digitizer to recharge and get reinspired!!

The kanban board is going up!

One of the things that we came to a decision about during our retrospective after sprint zero is that we’re happier with a highly visible workload management tool. During our between sprint planning, we’ve elected to adopt some of the kanban practices that I picked up during my time at Microsoft.

Having physical cards to move across the board helps to maintain the momentum cycle and makes it very easy to visually keep score. Both of which are very important, as we’ve come to accept that we’re in a marathon, not a sprint. No pun intended.

In the spirit of “pix or it didn’t happen”, I’ll be posting occasional pix of the board as soon as we have it hung, striped and loaded with work.

EDA Sprint 0 is complete!

The number one question we get is, “What game are you working on? When I can play it?” The answer is, “Real soon now!” Heh.

"Talk is cheap. I go to a lot of gaming events, and people come up to me and say ‘I’ve got this great idea for a game’, and I’m like ‘Yeah, that’s great – I want to see your game.’"

Gamasutra – News – Tin Man Games’ Ben Britten: Why ‘Failure is Awesome’

Message received. We’ve driven the requirements spike. We’ve done lots of imaginary playthroughs of the first four “scenarios”. We’ve got the concept art. We have acquired all of the tools and all the toys to launch us into a successful Sprint 1. We’ve done the retrospective and will make some adjustments to our process for future sprints. Perhaps I’ll blog about those more in the future.

We are ready to roll!

How bad do we want it?

At the risk of paraphrasing Tim McGraw, we want it bad. Blood, sweat, tears and lost sleep bad.

Together with our partner, Sychey Games, we had a lunch meeting yesterday with a hugely successful game studio cum publisher who shall remain nameless. It was an education, as every quality endeavor should be, even though the answer was “Maybe not, but it’s an interesting approach and a different idea, so let’s talk about it some more when you know the answers to [insert obvious questions here].”

In fact, I learned a new application for an interview question that I figured out was an absolute must to ask of anybody who wanted to come work for me a decade or more ago. It felt weird, a little déjà vu, to sit on the other side of that question over a business lunch. Lesson learned!

I also had validated what I’ve always believed one of the secrets that every game studio who wants to achieve cosmic levels of success should be engaged in. Great confirmation! (Yes, I’m referring to testing.)

Didier and I chatted some about our next steps and talked about how to improve the pitch before we take it back to the same publisher and to our next prospective publisher or partner. I’m sure we’ll do more such navel-gazing as the next lunch meeting approaches. It’s hard to remember that the lack of a resounding “YES!” at the end of a meeting is not a “No” – even a “No” isn’t a “No” until I decide it’s a “No”. Heh. As one of my idols, Dave Ramsey, is wont to say, "Success is a pile of failure that you are standing on." I’m working on building up my own pile!

Seth reminded me of the same again during my lunchtime blog read today.

A single blog post is an example of poking the box.

Sticking with a blog for seven years is pushing through the Dip.

Seth’s Blog: Failures and the dip

I will also take it to heart as a reminder that I’m not coding, writing, modeling, recording or blogging nearly enough. I do love the new Cintiq 24HD, though, and I definitely need to give it some love every single day.