Ouya! We’re in.

It’s crazy cool to watch how fast our industry is changing, just as we’re getting into “the game”. =) We’re proud to be an “Elite Developer” funder/founder of Ouya.

Great games come from great developers.

Developers can wave farewell to the roadblocks of bringing a console game to market. Anyone can make a game: every OUYA console is a dev kit. No need to purchase a license or an expensive SDK. It’s built on Android, so developers already know how it works.

That doesn’t mean OUYA is an Android port. You can create the next big title in your bedroom – just like the good old days! Who needs pants!?

OUYA could change AAA game development, too. Forget about licensing fees, retail fees, and publishing fees.

OUYA: A New Kind of Video Game Console by OUYA — Kickstarter

We’re also looking forward to the launch partay in El Lay!

EDA Sprint 0 is complete!

The number one question we get is, “What game are you working on? When I can play it?” The answer is, “Real soon now!” Heh.

"Talk is cheap. I go to a lot of gaming events, and people come up to me and say ‘I’ve got this great idea for a game’, and I’m like ‘Yeah, that’s great – I want to see your game.’"

Gamasutra – News – Tin Man Games’ Ben Britten: Why ‘Failure is Awesome’

Message received. We’ve driven the requirements spike. We’ve done lots of imaginary playthroughs of the first four “scenarios”. We’ve got the concept art. We have acquired all of the tools and all the toys to launch us into a successful Sprint 1. We’ve done the retrospective and will make some adjustments to our process for future sprints. Perhaps I’ll blog about those more in the future.

We are ready to roll!

This is why I don’t want employees…

It’s something that one of my mentors says a lot. “Employees are people who come to work late, leave early and steal while they’re there. I don’t want employees. I want team members. I want teammates. People who are committed. People who are all in. People who want to be here. People who have to be reminded to go home at the end of the day.”

GDC Plans

Nothing personal, Jeremy and Mike, but the attitude in this comic irks me. I get the attempt at humor and maybe you need to look for somewhere to work where you won’t feel that way… It’s certainly not what I’m looking for in future teammates.

Amen, brother!

I’ve blogged about this before, but the closer we get to hiring team members, the more I am convinced that an approach similar to a mini-project is the right way to start…

I’ve known fabulous programmers flame out in the quizzing cage and terrible ones excel. So unless you’re specifically hiring someone to design you the next sorting algorithm, making them do so on the white board is a poor gauge of future success.

Why we don’t hire programmers based on puzzles, API quizzes, math riddles, or other parlor tricks – (37signals)

Combined with the advice in Dave Ramsey’s EntreLeadership, Tom DeMarco’s amazing body of work and many others too numerous to mention, I’m confident that we will be confident in our selection process for Game Creators.

Counting down the months!