Activities vs. Assets? What are you making with your time?

Val Cameron’s one of those people that I consider one of my mentors. We’ve never met in person, but I’ve listened to countless hours of his voice and watched equally countless hours of his video instruction. He seems to have been pretty successful in 3D art, or at least has me fooled. Heh.

He blogged something today that got me thinking about why I created Glacier Peak (and keep plugging away at it), and more so why some of the people that I’ve tried to inspire to make a career of their passion fail to thrive. I have observed that those who fail are more interested in getting validation than they are in business, which may be why Val’s comment struck a chord with me.

Successful entrepreneurs don’t focus on getting paid for their time.
from

What 97% Of All DAZ Vendors Do Wrong (And Earn Peanuts)

I was reading his blog post and nodding along when I got to that line and thought, “That would be nice.” Which is when every entrepreneurial mentor I’ve ever head started rolling around on the floor and laughing in my head. I had to laugh along with them. That’s not why I do this.

Full disclosure: I have a full-time day job, and I kind of like it. Most of the indie authors and game creators that I know do, too. I’m cool with that. I get paid there for my time. What I do for Glacier Peak I do for for three reasons:

  1. I love doing it. I was doing it for free before I was doing it for money. I still do a LOT of it for free running open games at different conventions and game stores every week. I love helping other people enjoy the tabletop hobby.
  2. I enjoy making assets that have a long tail and will continue to make a little money down the road. It’s more than a hobby for me. It’s an investment.
  3. Every once in a while, somebody actually buys something that I created and published. Steve was customer #417 of Modernity (Fate Edition) today. That felt pretty good. Thanks, Steve!

Keep your melodrama inside the game (or novel)

It’s a melodramatic read (PROFANITY WARNING), but this is an interesting write up of how a successful (read: hard work) grassroots (read: indie) marketing campaign might work. (I picked this up off of Scalzi’s twitter feed of all places.)

TheMirrorEmpire-144dpi-forreveal-675x1024 About this time last year, GOD’S WAR, which had been out in the UK for a solid seven months, had sold just 300 copies, and every single major publishing house had passed on THE MIRROR EMPIRE…

2014: Some (Honest) Publishing Numbers, and (Almost) Throwing in the Towel

My takeaway? Dial down all the internal drama and self-sabotage, believe in the dream, but don’t quit your day job, yet.

Secondarily, stop thinking small. If you think your “world” is the UK (or the USA), then you’ll miss out on all the prospective sales globally. You can’t pick your fans, and you can’t always predict where they’ll come from! The world is flat again, so take advantage of the lack of horizons as much as you can.

Or maybe that’s just me giving myself advice. Heh.

Talk to Yourself (Public Speaking Workshop)

Not strictly game related, but I taught a workshop on public speaking this past weekend about why using dialog in a speech is desirable for many reasons. If you’re a Toastmaster or interested in public speaking, you might find it useful. Slides are fine as a reference for experienced speakers, but without the hour of me explaining, they may not make much sense to you. The video will follow later this week.

 

 

http://www.slideshare.net/DavidReed9/talk-to-yourself-bring-your-speech-to-life

Graciously accepting feedback…

I’ve learned a few lessons about receiving feedback since we shipped our first tabletop game on Halloween—and rigorously exercised a few lessons that I’ve learned in the past. Not all feedback is fun to receive, but it’s all valuable.

To everyone who provided input, thank you! You were heard and where possible and appropriate I’ll act on it.

Speaking to and on behalf of all the employees yet to be hired, Glacier Peak will not be one of those companies whose people aren’t grateful for your thoughts. To our customers, thank you for taking time out of your life to share those thoughts with us.

Your feedback is appreciated.