Got a story to share? Get Storium.

It’s still in beta, but I backed it because it’s awesome. I’m playing in a couple games and narrating a couple already. The system is a great way to keep the creativity flowing (i.e. wasting time having fun when you should be working on publishing something after you’ve already missed a deadline or two). Heh. Back this online storytelling game on Kickstarter.

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It’s pretty much rules agnostic, and the crew is actively working on it and releasing features as they go.

I only wish I’d thought of it first!!

It’s in Amazon’s hands now…

We cut it a lot closer to our deadline that I like, but I imagine that’s not unusual for a multi-contributor book (even if all the contributors live under the same roof). Heh.

The SLA for Kindle Direct Publishing is 12 hours for English, so we’ll see where we are tomorrow. The Kindle Select deal seems pretty reasonable for a 90 exclusivity, so we collectively decided to take it. In the meantime, we’ll look into what’s required for B&N and the iBookstore.

For now, feel free to drool over the book cover:

No Tomorrow Cover v2 with editor

We’ll link it up tomorrow when it’s available for sale.

Edit: No Tomorrow is now available on the Kindle.

Pivot Time

I’ve been “dark” much longer than planned, but we’re still plugging along undaunted! August doesn’t seem that long ago… We are still definitely on track for the OUYA launch next year. The dev consoles are “in the mail”. They might be here in time for Mayan Doomsday. Woohoo! That’s the “time” part of this post.

In the meantime, we’ve added a couple people to the staff to work on another project. The “pivot” part of this post is adjusting our motto. My two oldest children convinced me that we can do more than just make games to make better people. We have pivoted to include entertainment of all kinds produced by Glacier Peak. We’d always aspired to include old-school paper-and-pencil roleplaying games, novels and animated video content, so I guess we’re just making that official.

To that end, Glacier Peak will be publishing its first product in the form of a book on Mayan Doomsday. The book is a collection of short stories by the three of us (Alia, Suleiman and David) all inspired by the same title. Many of these stories will foreshadow games and other entertainment coming soon from Glacier Peak.

Watch for the book “No Tomorrow” at Amazon (and eventually iTunes) on Friday 21 December 2012!!

Ouya! We’re in.

It’s crazy cool to watch how fast our industry is changing, just as we’re getting into “the game”. =) We’re proud to be an “Elite Developer” funder/founder of Ouya.

Great games come from great developers.

Developers can wave farewell to the roadblocks of bringing a console game to market. Anyone can make a game: every OUYA console is a dev kit. No need to purchase a license or an expensive SDK. It’s built on Android, so developers already know how it works.

That doesn’t mean OUYA is an Android port. You can create the next big title in your bedroom – just like the good old days! Who needs pants!?

OUYA could change AAA game development, too. Forget about licensing fees, retail fees, and publishing fees.

OUYA: A New Kind of Video Game Console by OUYA — Kickstarter

We’re also looking forward to the launch partay in El Lay!