So many distractions, so little time. Quiet Hours to the rescue!

When I’m writing or working on some art or testing a game element, turning off the distractions is crucial.

I’m still looking for an easy way to turn on “Do Not Disturb” on Android–the scheduled DND works great, but the button the settings slide-out should toggle DND instantly, instead of taking me to the settings. That’s how the WiFi and Bluetooth buttons work, Google!

Yeah, if this is fixed in a later version of Android, I still don’t have it. I’m still stuck on Marshmallow, because T-Mobile and ZTE don’t love me enough to update my Zmax Pro.

On Windows 10, it’s cake. All I’ve got to do is push the button for Quiet Hours to toggle all notifications off. (The notifications icon still changes when something pops, but. . .I’ll just have to learn to stop looking at the time and see the temptation to get distracted.)

Don’t take it personally if I’m ignoring you. I’ll get back to you when this creative window is closed.

Activities vs. Assets? What are you making with your time?

Val Cameron’s one of those people that I consider one of my mentors. We’ve never met in person, but I’ve listened to countless hours of his voice and watched equally countless hours of his video instruction. He seems to have been pretty successful in 3D art, or at least has me fooled. Heh.

He blogged something today that got me thinking about why I created Glacier Peak (and keep plugging away at it), and more so why some of the people that I’ve tried to inspire to make a career of their passion fail to thrive. I have observed that those who fail are more interested in getting validation than they are in business, which may be why Val’s comment struck a chord with me.

Successful entrepreneurs don’t focus on getting paid for their time.
from

What 97% Of All DAZ Vendors Do Wrong (And Earn Peanuts)

I was reading his blog post and nodding along when I got to that line and thought, “That would be nice.” Which is when every entrepreneurial mentor I’ve ever head started rolling around on the floor and laughing in my head. I had to laugh along with them. That’s not why I do this.

Full disclosure: I have a full-time day job, and I kind of like it. Most of the indie authors and game creators that I know do, too. I’m cool with that. I get paid there for my time. What I do for Glacier Peak I do for for three reasons:

  1. I love doing it. I was doing it for free before I was doing it for money. I still do a LOT of it for free running open games at different conventions and game stores every week. I love helping other people enjoy the tabletop hobby.
  2. I enjoy making assets that have a long tail and will continue to make a little money down the road. It’s more than a hobby for me. It’s an investment.
  3. Every once in a while, somebody actually buys something that I created and published. Steve was customer #417 of Modernity (Fate Edition) today. That felt pretty good. Thanks, Steve!

Keep your melodrama inside the game (or novel)

It’s a melodramatic read (PROFANITY WARNING), but this is an interesting write up of how a successful (read: hard work) grassroots (read: indie) marketing campaign might work. (I picked this up off of Scalzi’s twitter feed of all places.)

TheMirrorEmpire-144dpi-forreveal-675x1024 About this time last year, GOD’S WAR, which had been out in the UK for a solid seven months, had sold just 300 copies, and every single major publishing house had passed on THE MIRROR EMPIRE…

2014: Some (Honest) Publishing Numbers, and (Almost) Throwing in the Towel

My takeaway? Dial down all the internal drama and self-sabotage, believe in the dream, but don’t quit your day job, yet.

Secondarily, stop thinking small. If you think your “world” is the UK (or the USA), then you’ll miss out on all the prospective sales globally. You can’t pick your fans, and you can’t always predict where they’ll come from! The world is flat again, so take advantage of the lack of horizons as much as you can.

Or maybe that’s just me giving myself advice. Heh.