Modeling the anguish and despair of game production?

Rob writes about my life in his post, The Development Diamond: Modelling the Anguish and Despair of Game Production!

Seriously, though, it’s a fascinating look at expectation setting. Also, I believe that this modeling exercise can be extended to any creative endeavor. I see novelists (myself included) stuck in #3, the Mutant of Eternal Despair.

I’m going to re-read this one on a regular basis to see if I’m doing better at flattening out the curve of despair.