More great game dev advice (not great English). . .but still great advice.

Yeah, it was published two years ago. I know. I just now got around to reading it. So sue me.

We’ve never met, but I choose to believe Jesús Fabre wrote 5 lessons I learned while developing our first game: Flat Kingdom. just for me.

  1. Lesson 1. Think About The Final Product From The Beginning.
  2. Lesson 2. Think Of Performance And Optimize Your Game Through The Whole Process.
  3. Lesson 3. Always Be Aware Of The Time Needed To Code And Test Every New Feature.
  4. Lesson 4. Don’t Reinvent The Wheel, If It Is Going To Save You Some Time, Use Plugins.
  5. Lesson 5. Always Test Your Game With Your Target Audience.

I’m putting this here mostly as a reminder to myself for later (as in early 2018). Hope it helps you, too.